Deck Database

DIABOLIC DOOR (deck id: 1995)
60 Maindeck cards and 15 Sideboard
Standard Heirloom · Combo-Control
 Top 8 by  Pie_Master in Standard Heirloom 2.01 (2-2)
MAINDECK (60 Cards)
3 Creatures
3 Stonehorn Dignitary

31 Spells
4 Abundant Growth

4 Diabolic Revelation

4 Fog

4 Rampant Growth

3 Blunt the Assault

3 Farseek

2 Amass the Components

2 Negate

2 Terrifying Presence

1 Door to Nothingness

1 Elixir of Immortality

1 Red Sun's Zenith

26 Lands
13 Forest

4 Evolving Wilds

2 Island

2 Mountain

2 Plains

2 Swamp

1 Nephalia Drownyard

SIDEBOARD (15 Cards)
4 Moonmist

4 Rewind

1 Alpha Brawl

1 Killing Wave

1 Nihil Spellbomb

1 Planar Cleansing

1 Rhox Faithmender

1 Touch of the Eternal

1 Venser's Journal

MATCHUPS
R1:  Loss 1 - 2vs.   ssWakizashI  Last Crusade 
R2:  Win 2 - 0vs.   SilentJ  White Tokens 
R3:  Win 2 - 0vs.   brilk  Boundless Ramp 
T8:  Loss 0 - 2vs.   Cleomar  Gobbos Win 
 
MANA SYMBOLS
  20
  4
  4
  3
  1
Total:  32
CASTING COSTS
  x 10
  x 11
  x 8
  x 5
Avg CMC: 2.62
COMMENTS
Fully aware that this deck is quite silly. Don't expect to win a whole lot, especially if i face burning vengeance or red burn. But that's okay, this deck is the most fun of those I tried to come up with for my first time in heirloom. Sending someone through the door is just too funny.
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Well, deck outperformed my expectations and made top 8. Went 2-1 in the swiss stage, loss in round 1 was almost certainly avoidable. I misplayed pretty bad and searched up a mountain instead of a swamp with my evolving wilds, so next turn I untapped 8+ lands with 3 diabolic revelations in hand and couldnt cast them. Next turn, opp swings out and I have no fog effects so i die.
Round 2 I faced GW aggro and was able to shut him down since he had no non-combat win condition. R2G2 was a little tricky since he had sided in stony silence and nevermore, but my alternate win con of red sun's zenith took care of him in the end. Had he chosen diabolic revelation with nevermore though, I probably lose (he chose terrifying presence).
Round 3 faced another rogue deck, he was accelerating into devil's plays as his primary win condition. I'm not sure he had any secondary win conditions. Game 1 he just got terrible draws, so I waited until he was ready and opened a door for him. Game 2 he got off to a much stronger start, but I had sided in 4 rewinds and was able to counter his devil's plays enough times that he conceded.
Top 8 match I couldnt hide from the goblins any longer. I like to think I was just one turn away from stabilizing in both games, but that matchup is just really tough for this deck since red has so many ways to kill me outside of combat.
If I were to try this deck again I'd probably look at including safe passages or increasing ambitions, those were two cards I simply overlooked when putting this together.