Deck Database

HOW TO LOSE FRIENDS AND ALIENATE PEOPLE (deck id: 1776)
60 Maindeck cards and 15 Sideboard
Modern · Combo
Played by  AbjectFailure in Moderns First: A Birthday Bash! (2-4)
MAINDECK (60 Cards)
28 Creatures
4 Orochi Sustainer

4 Sage of Epityr

4 Sakura-Tribe Elder

3 Azami, Lady of Scrolls

3 Elvish Visionary

3 Orochi Leafcaller

3 Thought Courier

2 Fatespinner

2 Sachi, Daughter of Seshiro

11 Spells
4 Ranger's Guile

3 Commune with Nature

2 Intruder Alarm

2 Shared Fate

21 Lands
12 Forest

9 Island

SIDEBOARD (15 Cards)
4 Autumn's Veil

4 Nullmage Shepherd

3 Memory's Journey

3 Nihil Spellbomb

1 Shared Fate

MATCHUPS
R1:  Win 2 - 0vs.   robg  Jund 
R2:  Loss 0 - 2vs.   april_sebastian  Taipei UW 
R3:  Loss 0 - 2vs.   LarryJ  Boros 
R4:  Loss 0 - 2vs.   charlesovery  monoblackshizy 
R5:  Bye:  0 - 0vs.  No Opponent  No Deck Found 
R6:  Loss 0 - 2vs.   kokonade1000  Die by the Poison 
 
MANA SYMBOLS
  23
  16
Total:  39
CASTING COSTS
  x 14
  x 14
  x 4
  x 2
  x 5
Avg CMC: 2.23
COMMENTS
The primary idea of the deck is to bring out a Shared Fate while you have draw advantage. This deck doesn't have a whole lot in the way of destructive force by itself so once Shared Fate is out the opponent is mostly reliant on whatever they have already played. If possible, the other main components of the combo should be played out before the Shared Fate (Azami, Sachi, Leafcaller, Intruder Alarm).

Azami is a massive source of draw, Sachi is a massive source of mana, Leafcaller allows you to filter that mana to play anything, and intruder alarm resets everything when you play a creature. If all are out, you have an faux-infinite loop whereby you can draw out your entire deck, then play Shared Fate and draw out your opponent's entire deck (and then play everything from both).